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Old 04-15-2015, 04:24 PM   #11
Sentan
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Quote:
Originally Posted by Frosk View Post
Hey guys,

We'll be updating Amun in a bit with a new version of the game. Here's this version's changelog!
....
Changelog 1.12:
...
- Precise Block: Mana cost updated to 150/225/300/375/450.
- Challenge: Opponent Hit Chance changed to Opponent Spell Resistance -25%/-40%/-55%/-70%/-100%. Added Opponent Concentration -10%/-15%/-20%/-25%/-30% Duration changed to 5/5/10/10/15.

Archer:
...
- Hinder: Opponent Hit Chance changed to Opponent Damage Bonus: -2%/-4%/-6%/-8%/-10%.
- Evasive Tactics: Hit Chance changed to Damage Bonus: -2%/-4%/-6%/-7%/-8%.
- Spell Elude: Spell Resistance changed to: 20%/50%/90%/140%/200%.
- Escapist: Absolute Evasion Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8. Cooldown raised to 75 seconds.
- Son of the Wind: Absolute Spell Resist Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8.

Mage:
- Protection Dome: Spell Resist Chance changed to Absolute Spell Resist Chance: 3%/6%/10%/16%/25%. Duration changed to: 20.
- Curse: Opponent Hit Chance changed to Opponent Critical Chance: -10%/-15%/-20%/-25%/-30%. Opponent Spell Focus changed to Opponent Damage Bonus: -2%/-4%/-6%/-7%/-8%.

Interface:
- New: Spell Resistance is shown in the Character Sheet.
I like it! But what about Blindness, Clumsiness, Metabolic Control, Obfuscate, Omnipresent etc.? Make concentration useful or just revamp these spells


Quote:
Knight:
- Precise Block: Mana cost updated to 150/225/300/375/450.
Fix Precise Block bug, please.
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