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Old 05-09-2015, 07:12 PM   #11
pieceofmeat
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Quote:
Originally Posted by xanatos626 View Post
Spell focus is still a legendary bonus on weapons. Seems useless. Maybe eliminate it and put critical chance. You could change it to -spell resistance for the target, though making my spells land 97.15% of the time instead of 97.00% of the time seems negligible.

(Opponent starting spell resistance 3%, bonus on my weapon is -5%, so 3*(.95)=2.85, giving 97.15% success with spells.)
Its better to keep it useless than to make an other bonus that boost dps classes and do nothing for spell casters.

It wouldnt be the only useless stat anyway.



Why not put a target recived damage bonus on staffs, instead of the regular dps bonuses? (Like death sentence but on the target, but only for the item user of course)

Then add some quest and boss gear and that are mage only with it as well.

Why not go all in and make int convert to a certain amount of this bonus and they solved the scaling issue with spell casting mages.

Last edited by pieceofmeat; 05-09-2015 at 07:32 PM.
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