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Old 04-18-2015, 06:14 AM   #11
halvdan
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Quote:
Originally Posted by DogFish View Post
I think the mana cost update is a good change. I am concerned that the new duration/cooldown will tip the balance of melee fighting entirely towards knights.

With a duration of 9 seconds, precise block 5 means a knight can simply wait out the duration of UM. A barb has no good way to approach a knight. If you UM first, they PB and then chain knock you. If you don't UM, you get a spear range feint. If you UM to avoid the second knock, the knight just casts PB, waits out UM and then uses the second knock. Any CC is likely to fail given the 65% resist from def support and up to 25% knock resist from steadiness. The knight class is simply too safe, there is no risk involved.

I think that the duration/cooldown should be left at their current values for now. I'd rather this update just focus on the RNG. Class balance is important and should have it's own separate update.
You assume that knights will be using PB 5 which isn't necessary so.
In other words, it's much better to have skilled lvl 1-2 precise block and be able to use it in time of need than having it skilled on lvl 5, but in many cases not be able to cast it due to high mana cost.

Well, I don't really like increasing of CD...I would more expect doing such changes on spells like fulminating or mindsquasher, don't know what made NGD think precise block needs nerf.

Anyway, this version of precise block is much more acceptable than the previous 'mana hole'. Still would be happier to see PB untouched.
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